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Jake Solnich
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Posted - 2003.11.06 23:51:00 -
[1]
I've recently read Hellmars remarks about nerfing mining in 1.0 space to force players to mine in 0.0 space.
I am very irritated and frankly ****ed off by this idea. I bought Eve so that I could play it the way I want and not the way the game developers think I should play it.
If they want to make the game better by fixing bugs or adding more content then fine thats great. However, the minute they start nerfing the gameplay to force players to play the way the developers want is the day I cancel my subsription!!!
I would rather die a free man than live as a slave. |

Jake Solnich
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Posted - 2003.11.07 00:04:00 -
[2]
Your missing the my point.
Here's a simple question.
How would you like it if I was standing behind your back while you were playing Eve and I forced you to play the way I wanted you to.
Do you think you would like that? No I dont think so.
I would rather die a free man than live as a slave. |

Jake Solnich
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Posted - 2003.11.07 00:22:00 -
[3]
Im sure CCP devs cant sleep at night thinking, Jake Solnich is gonna cancel his subscription cause they didnt make the game to his specifications.
Too bad your not intelligent enough to see the point I'm trying to make here.
This has nothing to do with how I want the game to be designed. It's about giving the players a choice to play the way they want.
As it is devs are hearding the players along with one nerf after another until they see fit that the players are playing the way they want.
Fine, if you like someone telling you how to play a game then knock yourself out. I guess some people like being told what to do.
I for one like to think for myself and make my own choices without being led around like a child.
I would rather die a free man than live as a slave. |

Jake Solnich
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Posted - 2003.11.07 01:13:00 -
[4]
Let me remind those who are unaware of the real problem with the asteroid resources since some have forgotten.
Here is a quote from a CSM on September 17th by TomB on this very subject.
Quote: EVE I > It is believed that asteroid belts can only "carry" a maximum amount of ore, like 100,000m3 for example. It is also believed that all asteroids grow over time. As the high ores (crokite, bistot) are mined out of a belt, the low ores keep growing until the total max volume of the belt is reached and there is no more "room" for the higher ores to grow into. This explains the countless systems that have bistot rocks of 4-15 units each. Can you confirm that this is how the asteroid belts operate? If so what is being done to correct this? If not then what is the mechanics and the cause of the "micro roid" problem?
Darksheer > !
Greyhound > ??
EVE I > ! means u got a question and want a turn
Civil Deity > grey i think ?'s and !'s are all met with !'s... not sure ? is recognized
Jash Illian > !
Civil Deity > like in our stain meets
EVE I > also hush until Pann invites u to speak
TomB > YEs this currently works like this, just a faulty balance on the distribution system which will get fixed when we introduce deep core mining.
TomB > The problem is that there is bad balance on amount of roid types and the amount of units distributed into the world.
TomB > Very few people have for example seen Arkanor roids, but finding one will resolve in almost endless amount.
TomB > ...of units inside that Arkanor roid.
Bottom line is the real problem with the asteroid spawn balance needs to be fixed!!!
This whole situation is clearly starting to show CCP's incompetence and my patience is starting to wear thin.
I would rather die a free man than live as a slave. |

Jake Solnich
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Posted - 2003.11.07 01:43:00 -
[5]
Edited by: Jake Solnich on 07/11/2003 01:47:20 Edited by: Jake Solnich on 07/11/2003 01:46:02
Quote: Your clearly stating you like to mine in 1.0 or whatever space at no risk, and that as soon as CCP force you to go mine elsewhere you'll quit.
Your sadly mistaken, I never said that!
And I'm not angry about being pushed out of 1.0 space.
I'm angry that they are trying to fix their screw ups by blaming it on the players and unecessarily nerfing more of the gameplay that isn't even broke!!!
CCP NEEDS TO FIX WHAT IS ALREADY BROKEN!!! NOT BREAK MORE STUFF BY NERFING MORE GAMEPLAY!!!
I would rather die a free man than live as a slave. |

Jake Solnich
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Posted - 2003.11.07 01:51:00 -
[6]
MyLittleHelper, you clearly do not agree with my position. This is fine by me. I can live with other people having different views of opinion.
I just ask that you try not to twist what I said into something else.
I would rather die a free man than live as a slave. |

Jake Solnich
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Posted - 2003.11.07 02:09:00 -
[7]
MyLittleHelper, let me remind you of what the original problem is.
Straight out of the mouth of a dev named TomB.
TomB said:
Quote: TomB > The problem is that there is bad balance on amount of roid types and the amount of units distributed into the world.
So which is it? The players mining too much ore in secure space, or "a bad balance on amount of roid types and the amount of units distributed into the world".
I think anybody with a little common sense and an ability to read and comprehends TomB's original remarks will come to the same conclusion that I have.
My original post was expressing my anger with the way the CCP dev's are dealing with this problem.
They have clearly shown an inability to accept blame for their own screw ups and to top it all off they blame the players instead! This is what I'm angry about.
MyLittleHelper, if you don't see this then I have nothing else to say.
We can only agree to disagree I guess.
I would rather die a free man than live as a slave. |
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